Evaluation,
I think I did some great work for this Unit and maybe some of it was not so great. I think the best way to summarise this Unit as a whole is by evaluating it one task at a time.
Task 1,
Task 1 was to create a Schedule. This Schedule was there to basically practise working on deadlines and to plan ahead. I found that some tasks I did a lot quicker than I had anticipated and other lasted a bit longer. I think overall, my timing was similar to the dates I had down on the excel table.
Task 2,
In this task, I had to gather research on my chosen theme. The theme I chose was Space Mining Settlement. I decided to gather a bunch of research on the common objects and settings that you would expect to see in a mine. With these I could develop my own ideas and help inspire my final outcome. I think that the range of research that I gathered was sufficient as it helped me with my work in the following task.
Task 3,
In Task 3, I created a bunch of different designs. Some of these designs I used and others I didn't. I started out by creating a top-down view of my level. After this I created a few different drawings of the objects that could be in my environment. I think that these drawings weren't exactly my strong point of this unit however, these are only ideas I don't think that they need to be masterpieces.
Task 4,
In the legal and ethical task I had to talk about copyright and ethics. I had to give positives and negatives on both elements, I looked on some case studies and talked about them and finally I talked about the constraints.
Task 5,
This task is where I moved onto the production of my environment. To do this task effectively, I needed to create assets in different files/modules. This means that I could focus on one object at a time. When I created all the assets, I compiled them into one big file within Blender. I think that my 3D modelling skills have definitely improved due to this unit and it was great fun trying different ways to create these models.
Task 6,
In this task, I used Blender to create an animation of me traversing throughout my environment. I did this because I wanted to add a kind of cinematic effect instead of being just a video showing you what I had done.
Task 7,
This task required me to take screenshots of my complete environment. I also added a video of my walking though my level using OBS.
As a whole I think that the mine I created is suitable for the theme I chose. The one thing I would have done differently if I was to do this Unit again would be to add a outdoor part to actually see space and to see the face of Mars. I would have added a space skybox too the game as well.
Unit 68 - 3D Environments
Task 7 - Presentation
These are some screenshots of my complete game. They are in order.
The following video is some footage of me playing my game. I created an .exe file for my game and recorded the footage using OBS. (Open Broadcaster Software).
Task 6 – Prototype/Flythrough Build
My Fly-through using Blender.
This is a Fly-Through of my 3D environment. The environment is the mining settlement on Mars. I based the whole environment in the mine itself. I used Blender to animated the camera moving around to add a cinematic effect to the video.
Task 5 – Environment Build
Creating a Rock in Blender,
First of all, I created a Ico Sphere. This is a very useful starting point for creating a rock/boulder type object.
The next thing I did was smooth the Ico Sphere to get rid of the jagged edges. I used the smooth tool as well as the Subdivision modifier I set the View to 2 and I ticked Optimal Display to make it look better/smoother.
Next step I did was select Proportional Editing Object Mode. This a mode which allows you to modify multiple vertices at the same time is a very strange way.
Every vertices within this white circle allows you to modify the object by stretching it out in any direction.
This was my first modification.
After some modification I was pleased with this shape for my rock.
Final step was to use the Node Editor, I was messing around with something called Node Editor. This allowed me to get a texture onto the model to make it seem more realistic compared to the model above.
This is the model after applying the nodes above.
Final Rendered version of the rock,
I added a sky texture to make the rendered version better.
I started out with a plane, Then I traced one of pick axe images from my research.
After tracing the angles I extruded it to get a little thickness instead of being flat.
After doing the axe part I moved onto the handle. I used a cylinder, and made it the same height as the reference image.
After this I added two edge loops to allow me to account for the thickness change near the tip of the Pick-axe.
I applied this, Boolean modifier, to the handle so I could remove any geometry that is overlapping to avoid any glitching/tearing.
This next modifier, Subdivision, I added to both the handle and the axe. I did this as it makes it look smoother and not as jagged.
I wanted to add my own personal touch to this model instead of it being a simple trace. So on the tip of the handle I added a spear like design.
I also added hand grip onto the middle of the handle. This is to just add a little effect to the pick-axe.
A rendered image of my Pick-axe, (No Textures)
Creating a Screw,
To create my screw I started by spawning a UV Sphere into my project.
I then proceeded to cut this sphere in half.
Next, I spawned a cube into the project and manipulated it to be a rectangle.
I place this rectangle in the centre of my sphere and used the Boolean modifier to cut a hole into the top of my sphere.
My next step then was to smooth the top.
This was my outcome
Next I created a cylinder and placed it on the bottom of my sphere.
I created a bunch of edge loops to allow more options to modify.
After I had messed around with some different methods this was my final outcome. I also smoothed this to match the sphere on top.
Final Outcome,
Creating a Minecart,
Firstly, I created a cube and expanded it to make a rectangle.
I then duplicated the rectangle and made it a bit smaller so I could use the Boolean modifier to make it hollow.
Next I added some edge loops, two on either side and one around the middle.
I then added a sort of rim around the cart just to add a little design.
Finally, I added four sets of three wheels on the bottom of the cart.
Creating a Track,
I created a rectangle from a cube to be used as the side of my track.
I then Duplicated this rectangle and put them side by side.
Next, I made a slightly smaller rectangle so I could place them between the two sides of the track.
I did this four time.
I used the Boolean Modifier to delete any unneeded geography to avoid any weirdness that could happen like morphing.
Creating a Corner Track,
I took one of the rails from the other track and I make it curve using edge loops.
Next, I duplicated this corner rail and scaled it down in size.
Then I made added the rails in the middle.
I added five rails.
I used the Boolean Modifier to delete any unneeded geography to avoid any weirdness that could happen like morphing.
Creating Mine Support Beams,
I spawned a cylinder for the post of my support beams.
I duplicated the post and place it on the opposite side to the original.
I then duplicated it for a third time and placed it between the top of the two posts.
I used the Boolean Modifier to delete the geography that is intersecting.
This is what it looks like after adding the modifier.
This is the final outcome.
Creating a Mine Entrance,
I place four posts opposite from one another.
Then I added four on the top between the posts.
I added a boolean modifier which you can see above.
This is the final outcome.
Making the environment,
Putting all the models together,
I started by making a wall with a plane.
I made a square as a starting point for my environment.
Next, I added a floor using another plane.
Now, I imported my rock model and I placed it in one of the corners within the room. I rotated the same rock and scaled it up and down to make it look different instead of it look like the exact same rock.
I then imported my pickaxe model. I place it next to the pile of rocks in the corner.
I wanted to have a couple of holes in the wall to make it seem like it has been mined into. So, I used some edge loops and made a square into the wall.
I then placed a bunch of the rocks into this hole to make it look like it has been mined.
This is a view of the hole for a distance.
I then started on the track. I made a sort of L shape.
My next step was to make a door way. This will be a tunnel which the track will enter and leave from.
After thinking a little more I change the location of the track's position.
This is the look of the tunnel outside the map.
And the track is inside the tunnel.
I extended the track a little further into the middle of the room.
I extended the track even further to make room for a second tunnel
This is the second tunnel.
Next, I placed my minecart onto the track. This mine cart is halfway between the doorway and the room.
I placed a bunch of rocks into the minecart to make it seem like it is making a delivery of sorts.
I placed another cart propped up against the wall. This is an out of use cart.
I placed a few more rocks down in the room.
I imported my mine entrance beams. I used this to extended down lower into the mine.
I spawned a cylinder in to make a hole in the ground. In the middle of the mine entrance.
This is what it looked like.
Next, I made a second hole in the wall. I place more rocks into it to once again make it look like it had been mined.
This is a topdown view of my environment.
First of all, I created a Ico Sphere. This is a very useful starting point for creating a rock/boulder type object.
Next step I did was select Proportional Editing Object Mode. This a mode which allows you to modify multiple vertices at the same time is a very strange way.
Every vertices within this white circle allows you to modify the object by stretching it out in any direction.
This was my first modification.
After some modification I was pleased with this shape for my rock.
Final step was to use the Node Editor, I was messing around with something called Node Editor. This allowed me to get a texture onto the model to make it seem more realistic compared to the model above.
Final Rendered version of the rock,
I added a sky texture to make the rendered version better.
Creating a Pick-Axe in Blender,
I started out with a plane, Then I traced one of pick axe images from my research.
After tracing the angles I extruded it to get a little thickness instead of being flat.
After doing the axe part I moved onto the handle. I used a cylinder, and made it the same height as the reference image.
After this I added two edge loops to allow me to account for the thickness change near the tip of the Pick-axe.
I applied this, Boolean modifier, to the handle so I could remove any geometry that is overlapping to avoid any glitching/tearing.
This next modifier, Subdivision, I added to both the handle and the axe. I did this as it makes it look smoother and not as jagged.
I wanted to add my own personal touch to this model instead of it being a simple trace. So on the tip of the handle I added a spear like design.
I also added hand grip onto the middle of the handle. This is to just add a little effect to the pick-axe.
A rendered image of my Pick-axe, (No Textures)
Creating a Screw,
To create my screw I started by spawning a UV Sphere into my project.
I then proceeded to cut this sphere in half.
Next, I spawned a cube into the project and manipulated it to be a rectangle.
I place this rectangle in the centre of my sphere and used the Boolean modifier to cut a hole into the top of my sphere.
My next step then was to smooth the top.
This was my outcome
Next I created a cylinder and placed it on the bottom of my sphere.
I created a bunch of edge loops to allow more options to modify.
After I had messed around with some different methods this was my final outcome. I also smoothed this to match the sphere on top.
Final Outcome,
Firstly, I created a cube and expanded it to make a rectangle.
I then duplicated the rectangle and made it a bit smaller so I could use the Boolean modifier to make it hollow.
Next I added some edge loops, two on either side and one around the middle.
I then added a sort of rim around the cart just to add a little design.
Finally, I added four sets of three wheels on the bottom of the cart.
Creating a Track,
I created a rectangle from a cube to be used as the side of my track.
I then Duplicated this rectangle and put them side by side.
Next, I made a slightly smaller rectangle so I could place them between the two sides of the track.
I did this four time.
I used the Boolean Modifier to delete any unneeded geography to avoid any weirdness that could happen like morphing.
Creating a Corner Track,
I took one of the rails from the other track and I make it curve using edge loops.
Next, I duplicated this corner rail and scaled it down in size.
Then I made added the rails in the middle.
I added five rails.
I used the Boolean Modifier to delete any unneeded geography to avoid any weirdness that could happen like morphing.
Creating Mine Support Beams,
I spawned a cylinder for the post of my support beams.
I duplicated the post and place it on the opposite side to the original.
I then duplicated it for a third time and placed it between the top of the two posts.
I used the Boolean Modifier to delete the geography that is intersecting.
This is what it looks like after adding the modifier.
This is the final outcome.
Creating a Mine Entrance,
I place four posts opposite from one another.
Then I added four on the top between the posts.
I added a boolean modifier which you can see above.
This is the final outcome.
Making the environment,
Putting all the models together,
I started by making a wall with a plane.
I made a square as a starting point for my environment.
Next, I added a floor using another plane.
Now, I imported my rock model and I placed it in one of the corners within the room. I rotated the same rock and scaled it up and down to make it look different instead of it look like the exact same rock.
I then imported my pickaxe model. I place it next to the pile of rocks in the corner.
I wanted to have a couple of holes in the wall to make it seem like it has been mined into. So, I used some edge loops and made a square into the wall.
I then placed a bunch of the rocks into this hole to make it look like it has been mined.
This is a view of the hole for a distance.
I then started on the track. I made a sort of L shape.
My next step was to make a door way. This will be a tunnel which the track will enter and leave from.
After thinking a little more I change the location of the track's position.
This is the look of the tunnel outside the map.
And the track is inside the tunnel.
I extended the track a little further into the middle of the room.
I extended the track even further to make room for a second tunnel
This is the second tunnel.
Next, I placed my minecart onto the track. This mine cart is halfway between the doorway and the room.
I placed a bunch of rocks into the minecart to make it seem like it is making a delivery of sorts.
I placed another cart propped up against the wall. This is an out of use cart.
I placed a few more rocks down in the room.
I imported my mine entrance beams. I used this to extended down lower into the mine.
I spawned a cylinder in to make a hole in the ground. In the middle of the mine entrance.
This is what it looked like.
Next, I made a second hole in the wall. I place more rocks into it to once again make it look like it had been mined.
This is a topdown view of my environment.
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